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2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation (2003)
San Diego, California
June 10, 2003 to June 13, 2003
ISSN: 1087-4097
ISBN: 0-7695-1970-9
pp: 143
Rob Simmonds , University of Calgary
Cameron Kiddle , University of Calgary
Brian Unger , University of Calgary
Carey Williamson , University of Calgary
<p>Packet-level discrete-event network simulators use an event to model the movement of each packet in the network. This results in accurate models, but requires that many events are executed to simulate large, high bandwidth networks. Fluid-based network simulators abstract the model to consider only changes in rates of traffic flows. This can result in large performance advantages, though information about the individual packets is lost making this approach inappropriate for many simulation and emulation studies.</p> <p>This paper presents a hybrid model in which packet flows and fluid flows coexist and interact. This enables studies to be performed with background traffic modeled using fluid flows and foreground traffic modeled at the packet level. Results presented show up to 20 times speedup using this technique. Accuracy is within 4% for latency and 15% for jitter in many cases.</p>
Network Simulation, Simulation Abstraction Techniques, Fluid Simulation, Scalable Network Simulation
Rob Simmonds, Cameron Kiddle, Brian Unger, Carey Williamson, "Hybrid Packet/Fluid Flow Network Simulation", 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation, vol. 00, no. , pp. 143, 2003, doi:10.1109/PADS.2003.1207430
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