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2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation (2001)
Lake Arrowhead, California
May 15, 2001 to May 18, 2001
ISSN: 1087-4097
ISBN: 0-7695-1104-X
pp: 67
Stephen J. Turner , Nanyang Technological University
Wentong Cai , Nanyang Technological University
Boon Ping Gan , Gintic Institute of Manufacturing Technology
ABSTRACT
In a distributed simulation, simulation components of various types are executed at geographically different locations, forming a simulation federation to create a common virtual environment. Under the High Level Architecture (HLA), information that will be produced and consumed by a simulation component is defined in its object model, and how that information is produced and consumed is well encapsulated inside the simulation component's implementation. However, in the current implementation of the HLA's Runtime Infrastructure (RTI), information hiding between groups of simulation components in a simulation federation is not addressed. In this paper, we discuss how hierarchical federations architectures can be used to tackle this problem. The hierarchical federations architecture adopted in this paper differs from the existing architectures in that it is based on a hybrid approach for inter-operability between simulation federations. To demonstrate the information hiding using the architecture, a distributed semiconductor supply-chain simulation is also described in the paper.
INDEX TERMS
distributed simulation, hierarchical federations, information hiding, semiconductor supply-chain simulation.
CITATION
Stephen J. Turner, Wentong Cai, Boon Ping Gan, "Hierarchical Federations: An Architecture for Information Hiding", 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation, vol. 00, no. , pp. 67, 2001, doi:10.1109/PADS.2001.924622
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