The Community for Technology Leaders
Circuits, Communications and Systems, Pacific-Asia Conference on (2009)
Chengdu, China
May 16, 2009 to May 17, 2009
ISBN: 978-0-7695-3614-9
pp: 651-653
In massive multiplayer online role playing game, in order to make the virtual world simulate the real world, the server should associate all the events of the virtual roles in the game. The technology of game data caching has been researched. Through the technology the game goods and game events in each client end can be searched rapidly and the massive game goods data in server end can be also retrieved quickly.
game, data caching, exclusive retrieve, load balancing

S. Wu, "Research on the Technology of Game Data Caching," 2009 Pacific-Asia Conference on Circuits, Communications and Systems (PACCS 2009)(PACCS), Chengdu, 2009, pp. 651-653.
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