Parallel Architectures, Algorithms and Programming, International Symposium on (2010)
Dalian, Liaoning China
Dec. 18, 2010 to Dec. 20, 2010
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PAAP.2010.75
Multiplayer Online Game has been extremely popular, in which peer-to-peer technology has been introduced to help with the scaling. This paper presents a measurement study on a P2P-based MOG supporting system, called PKTown, which has been fully deployed over the CERNET. By leveraging a large set of traces obtained recently over a 4-month period, we study the benefit of P2P architecture applying to MOG supporting system, workload characteristics, players¡¯behaviors and impact form a number of system parameters. We believe this provides insights in understanding the fundamental nature of MOG, which can be further explored to enhance the system design.
PKTown, multiplayer online games, measurement
X. Liao, W. Jiang, H. Jin and X. Tu, "Measurement Study of PKTown: A P2P-Based Multiplayer Online Game Supporting System," Parallel Architectures, Algorithms and Programming, International Symposium on(PAAP), Dalian, Liaoning China, 2010, pp. 401-405.