The Community for Technology Leaders
2013 16th International Conference on Network-Based Information Systems (2012)
Melbourne, Australia Australia
Sept. 26, 2012 to Sept. 28, 2012
ISBN: 978-1-4673-2331-4
pp: 889-892
We present a tool for authoring interactive Flash games, which consists of its front-end graphical interface and a newly developed translator into Flash via Action Script3.0. The main feature is that the behaviors of characters are described in terms of state transition diagrams. Each state has a picture and activities. The picture represents appearance of the character in that state. The activities can be selected out of a set of performances such as relocation of the character and generation of other characters. A transition is conditioned in terms of events such as mouse click and collision with other characters. The graphical editor of state-transition diagrams built in this tool is so easy to manipulate that even children can compose interactive Flash games.
Games, Animation, Educational institutions, Sprites (computer), Motion pictures, Engines, Flexible printed circuits, ActionScript3.0, Flash, state-transition diagram, video games
Michitoshi Niibori, Yutaro Arisawa, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura, "An Authoring Tool for Flash Games in ActionScript3.0", 2013 16th International Conference on Network-Based Information Systems, vol. 00, no. , pp. 889-892, 2012, doi:10.1109/NBiS.2012.99
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