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Multimedia and Ubiquitous Engineering, International Conference on (2007)
Seoul, Korea
Apr. 26, 2007 to Apr. 28, 2007
ISBN: 0-7695-2777-9
pp: 54-59
Hai Jin , Huazhong University of Science and Technology, Wuhan, 430074, China
Xiaofei Liao , Huazhong University of Science and Technology, Wuhan, 430074, China
Yong Jia , Huazhong University of Science and Technology, Wuhan, 430074, China
Sirui Yang , Huazhong University of Science and Technology, Wuhan, 430074, China
Hong Yao , China University of Geosciences, Wuhan, China
Wei Liu , Huazhong University of Science and Technology, Wuhan, 430074, China
ABSTRACT
<p>Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Online Games (MOG). In this paper, we introduce PKTown, a P2P middleware inserted into Star Craft and the network layer. PKTown captures all packets generated by Star Craft. We apply Application Layer Multicast (ALM) to transmit the broadcast packets through overlay network. PKTown extends the LAN game experiences to players belong to different LAN.</p> <p>We design a k-regular random overlay network based on game specific requirements analysis. No change is made on binary code of Star Craft. Preliminary test results show that PKTown works well and supports other MOG in the same way. Our contribution is to provide a new game experience method with little hardware investment.</p>
INDEX TERMS
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CITATION
Hai Jin, Xiaofei Liao, Yong Jia, Sirui Yang, Hong Yao, Wei Liu, "PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games", Multimedia and Ubiquitous Engineering, International Conference on, vol. 00, no. , pp. 54-59, 2007, doi:10.1109/MUE.2007.172
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