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Eighth IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems (MASCOTS'00) (2000)
San Francisco, California
Aug. 29, 2000 to Sept. 1, 2000
ISSN: 1526-7539
ISBN: 0-7695-0728-X
pp: 172
Steven W. Carter , University of California at Santa Cruz
Darrell D.E. Long , University of California at Santa Cruz
Jehan-François Pâris , University of Houston
ABSTRACT
The key performance bottleneck for a video-on-demand (VOD) server is bandwidth, which controls the number of clients the server can simultaneously support. Previous work has shown that a strategy called stream tapping can make efficient use of bandwidth when clients are not allowed to interact (through VCR-like controls) with the video they are viewing. Here we present an interactive version of stream tapping and analyze its performance using discrete event simulation. In particular, we show that stream tapping can use as little as 10% of the bandwidth required by dedicating a unique stream of data to each client request.
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CITATION

D. D. Long, S. W. Carter and J. Pâris, "An Efficient Implementation of Interactive Video-on-Demand," Eighth IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems (MASCOTS'00)(MASCOTS), San Francisco, California, 2000, pp. 172.
doi:10.1109/MASCOT.2000.876442
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