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2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) (2017)
Los Angeles, CA, USA
March 19, 2017 to March 19, 2017
ISBN: 978-1-5386-1893-6
pp: 1-3
Erica Southgate , School of Education, The University of Newcastle, Australia
Shamus P. Smith , School of Electrical Engineering and Computing, The University of Newcastle, Australia
ABSTRACT
This paper documents seven key areas for consideration when designing and conducting research using immersive virtual, augmented and mixed reality technologies in school settings. We provide seven observations drawn from the literature, theory and research experience to offer initial methodological, ethical and practical advice on such research. These observations are designed to prompt a broader interdisciplinary conversation and knowledge-base on school-based research using immersive technologies, so that the educational benefits of the technologies can be fuller realised.
INDEX TERMS
Virtual reality, augmented reality, mixed reality, methodology, children, adolescents, K-12 education, learning, ethics, teachers, school
CITATION

E. Southgate and S. P. Smith, "Designing and conducting research using immersive technologies in schools: Seven observations," 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), Los Angeles, CA, USA, 2017, pp. 1-3.
doi:10.1109/KELVAR.2017.7961564
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