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2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) (2016)
Greenville, SC, USA
March 19, 2016 to March 19, 2016
ISBN: 978-1-5090-2345-5
TABLE OF CONTENTS

Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies (Abstract)

Angelos Barmpoutis , Digital Worlds Institute University of Florida
Qianwen Ding , Digital Worlds Institute University of Florida
Lisa Anthony , Computer and Information Science and Engineering University of Florida
Wanda Eugene , Computer and Information Science and Engineering University of Florida
Marko Suvajdzic , Digital Worlds Institute University of Florida
pp. 1-4

Voxar puzzle motion: an innovative ar application proposed using design techniques (Abstract)

Rafael A. Roberto , Voxar Labs Informatics Center UFPE - Brazil
, Voxar Labs Informatics Center UFPE - Brazil
Daniel Q. Freitas , Voxar Labs Informatics Center UFPE - Brazil
, Voxar Labs Informatics Center UFPE - Brazil
, Voxar Labs Informatics Center UFPE - Brazil
Cristiano C. Araujo , Voxar Labs Informatics Center UFPE - Brazil
, Voxar Labs Informatics Center UFPE - Brazil
Veronica Teichrieb , Voxar Labs Informatics Center UFPE - Brazil
pp. 11-16

Towards the development of guidelines for educational evaluation of augmented reality tools (Abstract)

, Voxar Labs Informatics Center UFPE - Brazil
Rafael A. Roberto , Voxar Labs Informatics Center UFPE - Brazil
Veronica Teichrieb , Voxar Labs Informatics Center UFPE - Brazil
Patricia S. Cavalcante , EDUMATEC Education Center UFPE - Brazil
pp. 17-21

Mobile tracked displays as engaging and effective learning platforms (Abstract)

Elliott Tanner , College of Computing Georgia Institute of Technology
Siddharth Savadatti , College of Engineering University of Georgia
Benjamin Manning , College of Engineering University of Georgia
Kyle Johnsen , College of Engineering University of Georgia
pp. 22-27
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