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2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) (2016)
Greenville, SC, USA
March 19, 2016 to March 19, 2016
ISBN: 978-1-5090-2345-5
pp: 17-21
, Voxar Labs Informatics Center UFPE - Brazil
Rafael A. Roberto , Voxar Labs Informatics Center UFPE - Brazil
Veronica Teichrieb , Voxar Labs Informatics Center UFPE - Brazil
Patricia S. Cavalcante , EDUMATEC Education Center UFPE - Brazil
ABSTRACT
Augmented Reality (AR) is heralded to be a promising technology for education. Thus, it is important to properly evaluate it so practitioners feel more confident in its use. Considering the current lack of studies to evaluate AR based educational technology, this work aims to provide some guidelines in order to assist researchers when conducting educational evaluations. The proposed principles were based on both theoretical and practical research. The guidelines presented involve the use of multiple metrics, both quantitative and qualitative, high involvement of teachers and a comprehensive evaluation taking into account both formative and summative aspects. Two practical evaluation experiences were designed applying these principles and their findings are discussed in this paper.
INDEX TERMS
Guidelines, Measurement, Augmented reality, Informatics, Educational technology, Training
CITATION

R. A. Roberto, V. Teichrieb and P. S. Cavalcante, "Towards the development of guidelines for educational evaluation of augmented reality tools," 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), Greenville, SC, USA, 2016, pp. 17-21.
doi:10.1109/KELVAR.2016.7563677
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