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2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) (2016)
Greenville, SC, USA
March 19, 2016 to March 19, 2016
ISBN: 978-1-5090-2345-5
pp: 5-10
INDEX TERMS
Solid modeling, Navigation, Virtual reality, Games, Three-dimensional displays, Visualization, Ecosystems
CITATION

A. Knote, S. Edenhofer and S. V. Mammen, "Neozoa: An immersive, interactive sandbox for the study of competing," 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), Greenville, SC, USA, 2016, pp. 5-10.
doi:10.1109/KELVAR.2016.7563675
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