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2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) (2016)
Greenville, SC, USA
March 19, 2016 to March 19, 2016
ISBN: 978-1-5090-2345-5
pp: 1-4
Angelos Barmpoutis , Digital Worlds Institute University of Florida
Qianwen Ding , Digital Worlds Institute University of Florida
Lisa Anthony , Computer and Information Science and Engineering University of Florida
Wanda Eugene , Computer and Information Science and Engineering University of Florida
Marko Suvajdzic , Digital Worlds Institute University of Florida
ABSTRACT
In this paper a novel computer-assisted culturally responsive teaching (CRT) framework is presented for teaching mathematics to 5th grade students. The curricular basis for this framework is Gloria Jean Merriex's award winning curriculum program, which uses music and body gestures to help students build associations between mathematical concepts and culturally inspired metaphors. The proposed framework uses low-cost kinesthetic sensors along with a embodied virtual reality gamimg environment that extends such proven CRT methodologies from a traditional classroom into a digital form. A pilot study was performed to investigate the efficacy of this framework in 5th grade students. A group of 35 students participated in this study and the results are discussed in detail.
INDEX TERMS
Games, Cathode ray tubes, Sensors, STEM, Mathematics, Virtual reality
CITATION

A. Barmpoutis, Q. Ding, L. Anthony, W. Eugene and M. Suvajdzic, "Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies," 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), Greenville, SC, USA, 2016, pp. 1-4.
doi:10.1109/KELVAR.2016.7563674
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