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Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004. (2004)
London, England
July 14, 2004 to July 16, 2004
ISSN: 1093-9547
ISBN: 0-7695-2177-0
pp: 959-962
LiQin Tan , Rutgers University, NJ
ABSTRACT
This paper provides a brief introduction and an inspection of my "Digital-Primitive Art" series of artwork and research in 2004.<div></div> The visual creations of "Digital-Primitive Art" consist of 3D animation/modeling images that are digitalized on centuries-old rawhides, parchments and natural wood, as well as being projected onto both sides of rawhides through video projectors. It offers new dialogue among old and new technologies; early and modern American spiritualities, ephemeral and timeless art forms, and digital and primitive art significations.<div></div> Artistic perception and technical comprehension are twin brothers in the digital animation family. They mutually accelerate the expansion of computer animation. Maintaining equilibrium among electronic and primitive spirituality, digital technology and ethno-technology is a focus in this art exploration.
INDEX TERMS
Digital Art, 3D Animation, Primitive Art
CITATION

L. Tan, "Digital-Primitive Art Research: Animation Permeates Centuries-old Rawhides," Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.(IV), London, England, 2004, pp. 959-962.
doi:10.1109/IV.2004.1320257
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