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2007 11th IEEE International Symposium on Wearable Computers (2007)
Boston, MA, USA
Oct. 11, 2007 to Oct. 13, 2007
ISBN: 978-1-4244-1452-9
pp: 1-4
Julian Bleecker , Interactive Media Division, School of Cinematic Arts, University of Southern California, julian@techkwondo.com
Mark Bolas , Interactive Media Division, School of Cinematic Arts, University of Southern California, bolas@well.com
Will Carter , http.//www.hauntedcastle.org, wc@hauntedcastle.org
Perry Hoberman , Interactive Media Division, School of Cinematic Arts, University of Southern California, perry@perryhoberman.com
Aaron Meyers , Interactive Media Division, School of Cinematic Arts, University of Southern California, admeyers@usc.edu
ABSTRACT
MobZombies is a combination wearable sensor device and mobile game with a unique user interface. The game control requires physical, embodied movement that couples the wearable sensor to the game play. By walking or running and turning the wearable sensor controls the action within the game. We use a small sensor platform custom designed for MobZombies, together with software written for a hand-held computer, which serves as the main computational and display device. In the MobZombies game, the player is being chased by a swarm of brain-eating zombies and must move their avatar by using their body motion to direct the avatar away from the attacking swarm. This project is an investigation directed to research the use of wearable sensors as a platform for electronic games that are inspired from the physical nature of traditional pre-digital playground activities.
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CITATION

W. Carter, A. Meyers, P. Hoberman, M. Bolas and J. Bleecker, "MobZombies: A Wearable Sensor For A Playground Style Electronic Game," 2007 11th IEEE International Symposium on Wearable Computers(ISWC), Boston, MA, USA, 2007, pp. 1-4.
doi:10.1109/ISWC.2007.4373778
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