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Ninth IEEE International Symposium on Wearable Computers (ISWC'05) (2005)
Osaka, Japan
Oct. 18, 2005 to Oct. 21, 2005
ISBN: 0-7695-2419-2
pp: 222-223
Adrian David Cheok , Adrian David Cheok
Sze Lee Teo , Sze Lee Teo
Lei Cao , Lei Cao
Le Nam Thang , Le Nam Thang
ABSTRACT
<p>This paper explores the concept of using smart phones to facilitate pervasive mixed reality, locationbased, physical and social gaming. The interaction and communication between the virtual and physical worlds are explored and studied using a mixed reality version of the capture-the-flag game. In this game, players from two different paradigms, virtual and real, compete and collaborate in a social gaming environment using mobile devices and network system.</p>
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CITATION

L. N. Thang, S. L. Teo, A. D. Cheok and L. Cao, "Capture the Flag: A Multiplayer Online Game for Phone Users," Ninth IEEE International Symposium on Wearable Computers (ISWC'05)(ISWC), Osaka, Japan, 2005, pp. 222-223.
doi:10.1109/ISWC.2005.15
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