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Ninth IEEE International Symposium on Wearable Computers (ISWC'05) (2005)
Osaka, Japan
Oct. 18, 2005 to Oct. 21, 2005
ISBN: 0-7695-2419-2
pp: 202-203
Adrian David Cheok , Interaction and Entertainment Research Center, Mixed Reality Lab, NTU, Singapore
ShangPing Lee , Interaction and Entertainment Research Center, Mixed Reality Lab, NTU, Singapore
Sameera Kodagoda , Interaction and Entertainment Research Center, Mixed Reality Lab, NTU, Singapore
Khoo Eng Tat , Interaction and Entertainment Research Center, Mixed Reality Lab, NTU, Singapore
Le Nam Thang , Interaction and Entertainment Research Center, Mixed Reality Lab, NTU, Singapore
ABSTRACT
<p>The cultural gap between the young and the old has been enlarging in our modern age, especially with respect to the use and adoption of technology. Children nowadays enjoy playing computer games while there is very little participation by the elderly in this entertainment area. This paper introduces "Age Invaders", a novel game which allows the elderly to play harmoniously together with children in physical space. The system also allows natural social-physical interactions amongst generations, both physically and through the internet.</p>
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CITATION

S. Lee, A. D. Cheok, K. E. Tat, S. Kodagoda and L. N. Thang, "A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders," Ninth IEEE International Symposium on Wearable Computers (ISWC'05)(ISWC), Osaka, Japan, 2005, pp. 202-203.
doi:10.1109/ISWC.2005.6
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