Ninth IEEE International Symposium on Wearable Computers (ISWC'05) (2005)
Oct. 18, 2005 to Oct. 21, 2005
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISWC.2005.21
G. Blasko , Dept. of Comput. Sci., Columbia Univ., New York, NY, USA
One of the major limitations of portable computing devices is the small size of their built-in displays. Fortunately, extremely small projection systems are being developed that can be integrated into devices that are small enough to be body-worn, yet can project a large image onto surfaces in the environment. To explore how a user might interact with this near-horizon technology, we created a functional simulation of a wrist-worn projector. We then developed a set of interaction techniques that assume that the wrist-worn computer and projector are equipped with position and orientation sensors, in addition to a touch-sensitive built-in screen. To complement the techniques that rely on the spatial manipulation of the user's forearm and the device itself, we also describe the use of a cursor less watch user interface that minimizes the need for the user to look down at the device's built-in screen. Finally, we present a sample application that illustrates our interaction techniques.
human computer interaction, image sensors, interactive devices, portable computers, touch sensitive screens, user interfaces
G. Blasko, F. Coriand and S. Feiner, "Exploring interaction with a simulated wrist-worn projection display," Ninth IEEE International Symposium on Wearable Computers (ISWC'05)(ISWC), Osaka, Japan, 2018, pp. 2-9.