2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC) (2008)
May 5, 2008 to May 7, 2008
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISORC.2008.12
This paper describes work to ease the resource allocation problem in the domain of game server hosting. A solution was sought that required no alteration to game server code and would not inhibit a player’s gaming experience. Although an academic work, the problem is tackled in a commercial setting.
A. v. Moorsel, D. Martin and G. Morgan, "Efficient Resource Management for Game Server Hosting," 2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC), vol. 00, no. , pp. 593-596, 2008.