2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (2014)
Sept. 10, 2014 to Sept. 12, 2014
Ran Gal , Microsoft Research
Lior Shapira , Microsoft Research
Eyal Ofek , Microsoft Research
Pushmeet Kohli , Microsoft Research
Creating a layout for an augmented reality (AR) application which embeds virtual objects in a physical environment is difficult as it must adapt to any physical space. We propose a rule-based framework for generating object layouts for AR applications. Under our framework, the developer of an AR application specifies a set of rules (constraints) which enforce self-consistency (rules regarding the inter-relationships of application components) and scene-consistency (application components are consistent with the physical environment they are placed in). When a user enters a new environment, we create, in real-time, a layout for the application, which is consistent with the defined constraints (as much as possible). We find the optimal configurations for each object by solving a constraint-satisfaction problem. Our stochastic move making algorithm is domain-aware, and allows us to efficiently converge to a solution for most rule-sets. In the paper we demonstrate several augmented reality applications that automatically adapt to different rooms and changing circumstances in each room.
Layout, Proposals, Algorithm design and analysis, Cameras, Augmented reality, Cost function, Games
R. Gal, L. Shapira, E. Ofek and P. Kohli, "FLARE: Fast layout for augmented reality applications," 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Munich, Germany, 2014, pp. 207-212.