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2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (2011)
Basel, Switzerland
Oct. 26, 2011 to Oct. 29, 2011
ISBN: 978-1-4577-2183-0
pp: 173-179
Derek Nowrouzezahrai , Disney Research Zurich, Germany
Stefan Geiger , ETH Zurich, Germany
Kenny Mitchell , Black Rock Studios, Germany
Robert Sumner , Disney Research Zurich, Germany
Wojciech Jarosz , Disney Research Zurich, Germany
Markus Gross , Disney Research Zurich, Germany
ABSTRACT
Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects. Our factorization facilitates a combination of hard and soft shadows, with high-performance, in a manner that is consistent with the surrounding scene lighting.
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CITATION
Derek Nowrouzezahrai, Stefan Geiger, Kenny Mitchell, Robert Sumner, Wojciech Jarosz, Markus Gross, "Light factorization for mixed-frequency shadows in augmented reality", 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), vol. 00, no. , pp. 173-179, 2011, doi:10.1109/ISMAR.2011.6092384
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