AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (2007)
Nov. 13, 2007 to Nov. 16, 2007
Hiroshi Ishii , Tangible Media Group, MIT Media Laboratory, 20 Ames Street, Cambridge MA, 02139 US. email@example.com
Mahoro Anabuki , Human Machine Perception Laboratory, Canon Inc., 3-30-2, Shimomaruko, Ohta-ku, Tokyo 146-8501 JAPAN. firstname.lastname@example.org
We introduce AR-Jig, a new handheld tangible user interface for 3D digital modeling in augmented reality (AR) space. AR-Jig has a pin array that displays a 2D physical curve coincident with a contour of a digitally displayed 3D form. It supports physical interaction with a portion of a 3D digital representation, allowing 3D forms to be directly touched and modified. Traditional tangible user interfaces physically embody all the data; in contrast, this project leaves the majority of the data in the digital domain but gives physicality to any portion of the larger digital dataset via a handheld tool. This tangible intersection enables the flexible manipulation of digital artifacts, both physically and virtually. Through an informal test by end-users and interviews with professionals, we confirmed the potential of the AR-Jig concept while identifying the improvements necessary to make AR-Jig a practical tool for 3D digital design.
Hiroshi Ishii, Mahoro Anabuki, "AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve", 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), vol. 00, no. , pp. 1-10, 2007, doi:10.1109/ISMAR.2007.4538826