Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05) (2005)
Oct. 5, 2005 to Oct. 8, 2005
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.30
Raphaël Grasset , University of Canterbury
Philip Lamb , University of Canterbury
Mark Billinghurst , University of Canterbury
<p>Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tasks based on exocentric viewpoints. In contrast, Virtual Reality (VR) seems to offer interesting advantages for immersive collaborative experiences with egocentric viewpoints.</p> <p>In this paper we focus on a new area: a mixed collaboration between AR and VR environments. We present a new conceptual model of transitional interfaces that allow users to move between AR and VR viewpoints. We then describe the results of a quantitative evaluation with an AR exocentric viewpoint and a VR egocentric viewpoint for a navigational task. We also conducted a second experiment on the impact of the relationship between the interaction and visualization space in mixed collaboration. Results of these studies can provide a better understanding of how to design interfaces for multispace and transitional collaboration.</p>
P. Lamb, R. Grasset and M. Billinghurst, "Evaluation of Mixed-Space Collaboration," Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)(ISMAR), Vienna, Austria, 2005, pp. 90-99.