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2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH) (2011)
Basel, Switzerland
Oct. 26, 2011 to Oct. 29, 2011
ISBN: 978-1-4673-0057-5
TABLE OF CONTENTS
Papers

AMH reviewers (PDF)

pp. 1

Surface/space (PDF)

Mark Bolas , Mixed Reality R&D at the USC
pp. 1

Multi modal sensory human communication in the Internet society (PDF)

Adrian David Cheok , Mixed Reality Lab and Department of Electrical and Computer Engineering, National University of Singapore
pp. 1

Support (PDF)

pp. 1

Building your vision with Qualcomm's Mobile Augmented Reality (AR) (PDF)

Blair MacIntyre , Georgia Tech
Roy Ashok , Qualcomm Inc
Istvan Barakonyi , Qualcomm Austria Research Center
Jay Wright , Qualcomm Inc
Serafin Diaz , Qualcomm Inc
Istvan Siklossy , Qualcomm Austria Research Center
Daniel Wagner , Qualcomm Austria Research Center
pp. 1

Bi-directional OLED microdisplay for see-through HMD (PDF)

Uli Bockholt , Fraunhofer IGD
Peter Schreiber , Fraunhofer IOF
Uwe Vogel , Fraunhofer IPSM
Rigo Herold , Fraunhofer IPSM
Sascha Voth , Fraunhofer IOSB
pp. 1

Psychological keys to success in MAR systems (PDF)

Jon Cabiria , Teksylos
Mike Neal , Lexical Edge
Jerri Lynn Hogg , Media Psychology Research Center
pp. 1

Workshops & Tutorials committee (PDF)

Florian Michahelles , ETH Zurich Department of Management, Technology, and Economics
John Quarles , Department of Computer Science University of Texas at San Antonio
Carson Reynolds , University of Tokyo
pp. 1

Enabling large-scale outdoor Mixed Reality and Augmented Reality (PDF)

Thommen Korah , Nokia Research Center - Media Technologies Lab
Sean White , Nokia Research Center - Media Technologies Lab
Matei Stroila , NAVTEQ Research
Steven Feiner , Columbia University
David Murphy , Nokia Research Center - Media Technologies Lab
Vasu Parameswaran , Nokia Research Center - Palo Alto
pp. 1

Visualization in mixed reality environments (PDF)

Christian Sandor , University of South Australia
Sean White , Nokia Research Center, USA
Denis Kalkofen , Graz University of Technology
pp. 1

Indoor positioning and navigation for mobile AR (PDF)

Christine Perey , PEREY Research & Consulting, Tsutomu Miyashita, DNP Digitalcom
pp. 1

Authoring solutions for Augmented Reality (PDF)

Mark Billinghurst , The HIT Lab NZ University of Canterbury
Blair MacIntyre , Georgia Tech
Hartmut Seichter , Graz University of Technology
Tobias Langlotz , Graz University of Technology
pp. 1

Where virtual enhances physical mock-up: A way to understand our heritage (Abstract)

Myriam Servieres , CERMA, LUNAM Université, École Centrale Nantes, Nantes
Daniel Lefevre , École Centrale Nantes, Nantes
Florent Laroche , IRCCyN, LUNAM Université, École Centrale Nantes, Nantes
Jean-Louis Kerouanton , Centre François Viète, Université de Nantes, Nantes
pp. 1-6

Augmenting experiences -- A bridge between two universities (Abstract)

Peter Simon , ELTE Faculty of Informatics
Andor Abonyi-Toth , ELTE Faculty of Informatics
Zsofia Ruttkay , MOME Média Institute Creative Technology Lab
Marta Turcsanyi-Szabo , ELTE Faculty of Informatics
Nikoletta Ekker , ELTE Faculty of Informatics
pp. 7-13

The House of Olbrich -- An Augmented Reality tour through architectural history (Abstract)

Harald Wuest , Fraunhofer IGD, Darmstadt, Germany
Michael Zollner , Fraunhofer IGD, Darmstadt, Germany
Mario Becker , Fraunhofer IGD, Darmstadt, Germany
Timo Engelke , Fraunhofer IGD, Darmstadt, Germany
Folker Wientapper , Fraunhofer IGD, Darmstadt, Germany
Jens Keil , Fraunhofer IGD, Darmstadt, Germany
pp. 15-18

Pre-patterns for designing embodied interactions in handheld augmented reality games (Abstract)

Maribeth Gandy , Augmented Environments Lab, Georgia Institute of Technology
Richard Shemaka , Augmented Environments Lab, Georgia Institute of Technology
Brian Schrank , Augmented Environments Lab, Georgia Institute of Technology
Tony Tseng , Savannah College of Art and Design
Yan Xu , Augmented Environments Lab, Georgia Institute of Technology
Iulian Radu , Augmented Environments Lab, Georgia Institute of Technology
Evan Barba , Augmented Environments Lab, Georgia Institute of Technology
Blair MacIntyre , Augmented Environments Lab, Georgia Institute of Technology
pp. 19-28

Handheld AR games -- A triarchic conceptual design framework (Abstract)

Yu-Ning Chang , Institute of Communication Studies, National Chiao Tung University, Taiwan
Raymond Koon Chuan Koh , Interactive & Digital Media Institute / ECE, National University of Singapore
Henry Been-Lirn Duh , Interactive & Digital Media Institute / ECE, National University of Singapore
pp. 29-36

Augmented reality in a serious game for manual assembly processes (Abstract)

Rainer Stark , Fraunhofer Institute for Production Systems and Design Technology, Technische Universität Berlin
Thomas Damerau , Fraunhofer Institute for Production Systems and Design Technology, Technische Universität Berlin
Kevin Wrasse , Fraunhofer Institute for Production Systems and Design Technology, Technische Universität Berlin
Robert Woll , Fraunhofer Institute for Production Systems and Design Technology, Technische Universität Berlin
pp. 37-39

The augmented Van Gogh's: Augmented reality experiences for museum visitors (Abstract)

Wim van Eck , AR Lab, Royal Academy of Art, The Hague
Yolande Kolstee , AR Lab, Royal Academy of Art, The Hague
pp. 49-52

Imagination: The third reality to the virtuality continuum (Abstract)

Christopher Stapleton , Interplay Academy, Simiosys, Real World Laboratory
Jim Davies , Institute of Cognitive Science, Science of the Imagination Laboratory Carleton University
pp. 53-60

The role of the artist in evolving AR as a new medium (Abstract)

Helen Papagiannis , Augmented Reality Lab, Ph.D. Candidate (A.B.D.), York University, Toronto, Canada
pp. 61-65

A syncretic approach to artistic research in mixed reality data transfer (Abstract)

Raphael Grasset , Graz University of Technology
Julian Stadon , Curtin University of Technology
pp. 67-72

lifeClipper3 -- An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality (Abstract)

Beatrice Tobler , Museum of Communication, Bern, Switzerland
Jan Torpus , University of Applied Sciences Northwestern Switzerland, Institute for Research in Art and Design, HGK
pp. 73-82

Experience design, interactive art environments and the sense of becoming (Abstract)

Chris Hutchison , Kingston University
Karen Cham , Kingston University
Sofia Mytilinaiou , University of the Aegean
pp. 91-98

Sound Perfume: Augmenting user's identity using sound and fragrance stimulation (Abstract)

Veronica Halupka , Keio-NUS CUTE Center in Keio University
Yongsoon Choi , Keio-NUS CUTE Center in Keio University
Adrian David Cheok , Keio-NUS CUTE Center in Keio University
Kenichi Sugimoto , Keio-NUS CUTE Center in Keio University
Xavier Roman , Keio-NUS CUTE Center in National University of Singapore
pp. 99-100

Social semiotic analysis of the design space of augmented reality (Abstract)

Peter Mickan , Discipline of Linguistics, University of Adelaide
Christian Sandor , Magic Vision Lab, University of South Australia
Brad Cameron , Discipline of Linguistics, University of Adelaide
pp. 105-106

Sensitivity of image based Augmented Reality fitting simulation (Abstract)

Jong-deok Kim , Dept. Film & Communication design, Hong-ik University, Seoul, Republic of Korea
Sanghee Hah , Dept. Visual Communication design, Hong-ik University, Seoul, Republic of Korea
Jun Park , Dept. Computer Science, Hong-ik University, Seoul, Republic of Korea
pp. 107-108
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