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2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH) (2011)
Basel, Switzerland
Oct. 26, 2011 to Oct. 29, 2011
ISBN: 978-1-4673-0057-5
pp: 19-28
Maribeth Gandy , Augmented Environments Lab, Georgia Institute of Technology
Richard Shemaka , Augmented Environments Lab, Georgia Institute of Technology
Brian Schrank , Augmented Environments Lab, Georgia Institute of Technology
Tony Tseng , Savannah College of Art and Design
Yan Xu , Augmented Environments Lab, Georgia Institute of Technology
Iulian Radu , Augmented Environments Lab, Georgia Institute of Technology
Evan Barba , Augmented Environments Lab, Georgia Institute of Technology
Blair MacIntyre , Augmented Environments Lab, Georgia Institute of Technology
ABSTRACT
The game industry and related research communities have shown a surge of interest in reality-based interfaces that create "embodied" game play experiences. Handheld AR (HAR) is a reality-based interface that renders digital objects onto a player's perception of the physical world. HAR creates a hybrid space in which players can leverage their existing physical and social skills to interact with the game system and with each other. Although HAR has received some attention in the world of handheld gaming, there is little research that summarizes and communicates design principles and implications across multiple examples. In this paper, we analyze and generate design lessons from dozens of HAR games, drawn from academic and commercial AR games, and also our years of experience designing and teaching HAR game design. We summarize our experience in this new field into a set of design "pre-patterns" as a means of formalizing significant design lessons derived from these existing practices into repeatable principles and solutions. We contribute to both the game and interaction design communities with pre-patterns that support embodied game play.
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CITATION
Maribeth Gandy, Richard Shemaka, Brian Schrank, Tony Tseng, Yan Xu, Iulian Radu, Evan Barba, Blair MacIntyre, "Pre-patterns for designing embodied interactions in handheld augmented reality games", 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), vol. 00, no. , pp. 19-28, 2011, doi:10.1109/ISMAR-AMH.2011.6093652
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