2010 IEEE International Symposium on Multimedia (2010)
Dec. 13, 2010 to Dec. 15, 2010
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISM.2010.39
In this paper, we present the results from a quantitative and qualitative study of distributed gaming in 3D tele-immersive (3DTI) environments. We explore the Quality of Experience (QoE) of users in the new cyber-physical gaming environment. Guided by a theoretical QoE model, we conducted a case study and evaluated the impact of various Quality of Service (QoS) metrics (e.g., end-to-end delay, visual quality, etc.) on 3DTI gaming experience. We also identified a number of non-technical factors that are not captured by the original theoretical model, such as age, social interaction, and physical setup. Our analysis highlights new implications for the next-generation gaming system design, as well as a more comprehensive conceptual framework that captures non-technical influences for user experience in such environments.
3D tele-immersion, Gaming, Quality of Experience, Quality of Service
S. Shi et al., ""I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming," 2010 IEEE International Symposium on Multimedia(ISM), Taichung, Taiwan, 2010, pp. 220-227.