The Community for Technology Leaders
International Games Innovation Conference (2011)
Orange, CA, USA
Nov. 2, 2011 to Nov. 3, 2011
ISBN: 978-1-4577-0258-7
TABLE OF CONTENTS
Papers

The iTron Family of geocast games (extended abstract) (Abstract)

Robert J. Hall , AT&T Labs Research, Florham Park, NJ, USA
pp. 1-4

Enabling collaborative learning with an educational MMORPG (Abstract)

Bian Wu , Norwegian University of Science and Technology, Norway
Chengzhi Liu , Norwegian University of Science and Technology, Norway
pp. 101-103

The Ghost Club Storyscape: Designing for transmedia storytelling (Abstract)

Jason Nunes , Georgia Institute of Technology, USA
Sanika Mokashi , Georgia Institute of Technology, USA
Richard G. Shemaka , Georgia Institute of Technology, USA
Hank Blumenthal , Georgia Institute of Technology, USA
Nachiketas Ramanujam , Georgia Institute of Technology, USA
Yan Xu , Georgia Institute of Technology, USA
pp. 104-106

Player guiding in an active video game (Abstract)

Wei Peng , Michigan State University, USA
Brian M. Winn , Michigan State University, USA
Karin Pfeiffer , Michigan State University, USA
pp. 107-108

Remote Kenken: A networked real hopping game based on hopscotch (Abstract)

Jun Munemori , Wakayama University, Japan
Hirotaka Yamashita , Nagoya Ryoju Estate Co., Ltd., Japan
Junko Itou , Wakayama University, Japan
pp. 109-112

Motion selection and motion parameter control using data gloves (Abstract)

Nik Isrozaidi Nik Ismail , Kyushu Institute of Technology, Iizuka, Fukuoka, Japan
Masaki Oshita , Kyushu Institute of Technology, Iizuka, Fukuoka, Japan
pp. 113-114

Face and gaze tracking as input methods for gaming design (Abstract)

Peter Corcoran , DigitalOptics Corp. (Ireland)
Stefan Petrescu , DigitalOptics Corp. (Romania)
Florin Nanu , DigitalOptics Corp. (Romania)
Petronel Bigioi , DigitalOptics Corp. (Ireland)
pp. 115-116

A pervasive game to know your city better (Abstract)

Alf Inge Wang , Norwegian University of Science and Technology, Norway
Bian Wu , Norwegian University of Science and Technology, Norway
pp. 117-120

Fractal territory board game (Abstract)

S. F. Siao , National Dong Hwa University, Taiwan, R.O.C.
H. W. Hsu , National Dong Hwa University, Taiwan, R.O.C.
W. K. Tai , National Dong Hwa University, Taiwan, R.O.C.
Andrew Yip , Excel Computers of Silicon Valley, USA
pp. 12-16

Dancing game by digital textile sensor, accelerometer and gyroscope (Abstract)

Chih-Chung Wu , Ming Young Biomedical Corp., Taiwan
Ching-Wen Yang , Ming Young Biomedical Corp., Taiwan
Narisa Chu , CWLab International, USA
Jwu-Sheng Hu , National Chiao Tung University, Taiwan
Chang-Ming Yang , Ming Young Biomedical Corp., Taiwan
pp. 121-123

Power defense: A video game for improving diabetes numeracy (Abstract)

Aaron DeChamplain , Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Canada
Farid Mahmud , Division of Pediatric Endocrinology, Hospital Sick Children, Toronto, Ontario, Canada
Ian McCabe , Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Canada
Adam Dubrowski , SickKids Learning Institute, Toronto, Ontario, Canada
Ereny Bassilious , Division of Pediatric Endocrinology, Hospital Sick Children, Toronto, Ontario, Canada
Matthew Stephan , Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Canada
Bill Kapralos , Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Canada
pp. 124-125

Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders (Abstract)

Graham R. Smallwood , California State University Long Beach, USA
Don V. Black , California State University Long Beach, USA
pp. 126-129

SCETF: Serious game surgical cognitive education and training framework (Abstract)

Fuad Moussa , Division of Cardiac & Vascular Surgery, Schulich Heart Centre, Sunnybrook Health Sciences Centre. Toronto, Canada
Adam Dubrowski , The Hospital for Sick Children Learning Institute. Toronto, Canada
Bill Kapralos , Faculty of Business and Information Technology, and Health Education Technology Research Unit, University of Ontario Institute of Technology. Oshawa, Canada
Sayra Cristancho , Department of Surgery and Centre for Education Research & Innovation, Schulich School of Medicine and Dentistry, University of Western Ontario. London, Canada
Brent Cowan , Faculty of Business and Information Technology, and Health Education Technology Research Unit, University of Ontario Institute of Technology. Oshawa, Canada
Hamed Sabri , Faculty of Business and Information Technology, and Health Education Technology Research Unit, University of Ontario Institute of Technology. Oshawa, Canada
pp. 130-133

A breathing game with capacitive textile sensors (Abstract)

Chang-Ming Yang , Ming Young Biomedical Corp., Taiwan
Tsu-lin Yang , Ming Young Biomedical Corp., Taiwan
Narisa N. Y. Chu , CWLab International, USA
Chih-chung Wu , Ming Young Biomedical Corp., Taiwan
pp. 134-136

Serious game design I: The bicameral sketch (Abstract)

Katrin Becker , MinkHollow Media, Cochrane, Alberta, Canada
J. R. Parker , MinkHollow Media, Cochrane, Alberta, Canada
pp. 137-138

Immersive mobile gaming with scanned laser pico projection systems (Abstract)

Jari Honkanen , MicroVision, Inc., Redmond, WA 98052, USA
P. Selvan Viswanathan , MicroVision, Inc., Redmond, WA 98052, USA
David Lashmet , MicroVision, Inc., Redmond, WA 98052, USA
pp. 17-19

Achieving connected home architectural simplicity (Abstract)

Sathia Narayanan Mahadevan , Infosys Technologies Ltd, India
pp. 20-22

IgnitePlay: Encouraging and sustaining healthy living through social games (Abstract)

Nasim Jahangiri , Simon Fraser University, Surrey, BC, Canada
Lisa Andres , Igniteplay, Vancouver, BC, Canada
Magy Seif El-Nasr , Northeastern University, Boston, MA, USA
Terry Lavender , Simon Fraser University, Surrey, BC, Canada
Mengting Sun , Simon Fraser University, Surrey, BC, Canada
Natalie Funk , Simon Fraser University, Surrey, BC, Canada
pp. 23-25

Survey on how Norwegian teenagers play video games (Abstract)

Alf Inge Wang , Norwegian University of Science and Technology (NTNU), Norway
pp. 26-28

Applying the technology acceptance model to investigate the factors comparing the intention between EIVG and MCG systems (Abstract)

Jon-Chao Hong , National Taiwan Normal University, Taiwan
Kai-Hsin Tai , National Taiwan Normal University, Taiwan
pp. 29-30

Classification of cognitive states of attention and relaxation using supervised learning algorithms (Abstract)

Candy Obdulia Sosa Jimenez , Maestría en Inteligencia Artificial, Universidad Veracruzana, Mexico
Genaro Rebolledo-Mendez , Facultad de Estadística e Informática, Universidad Veracruzana, Mexico
Hector Gabriel Acosta Mesa , Maestría en Inteligencia Artificial, Universidad Veracruzana, Mexico
Sara de Freitas , Serious Games Institute, Coventry University, UK
pp. 31-34

Experiment on social multiplayer multimodal games (Abstract)

Alf Inge Wang , Norwegian University of Science and Technology, Norway
pp. 35-36

The relation between students' anxiety and interest in playing an online game (Abstract)

Ming-Yueh Hwang , National Taiwan Normal University, Taipei, Taiwan
Yu-Ju Chen , National Taiwan Normal University, Taipei, Taiwan
Tsui-Fang Hsu , National Taiwan Normal University, Taipei, Taiwan
Jon-Chao Hong , National Taiwan Normal University, Taipei, Taiwan
pp. 37-39

The future of work is play: Global shifts suggest rise in productivity games (Abstract)

Ross Smith , Microsoft Corporation, Redmond Washington USA
pp. 40-43

Mimicking player strategies in fighting games (Abstract)

Paul W. H. Chung , Department of Computer Science, Loughborough University, UK, LE11 3TU
Simardeep S. Saini , Department of Computer Science, Loughborough University, UK, LE11 3TU
Christian W. Dawson , Department of Computer Science, Loughborough University, UK, LE11 3TU
pp. 44-47

Cost-effective virtual world development for serious games (Abstract)

Cornelia Boldyreff , University of East London, UK
Hao Liu , University of East London, UK
Yasmine Arafa , University of East London, UK
Mohammad Dastbaz , University of East London, UK
pp. 48-51

Musical mood-based mobile gaming (Abstract)

Alexander Hodge , The Games Institute, University of Waterloo, Canada
Kelvin Lam , The Games Institute, University of Waterloo, Canada
Peter J. Taillon , The Games Institute, University of Waterloo, Canada
Karen Collins , The Games Institute, University of Waterloo, Canada
pp. 5-7

A simplified level editor (Abstract)

Bill Kapralos , Faculty of Business and Information Technology, Health Education Technology Research Unit (HETRU), University of Ontario Institute of Technology, Oshawa, Canada
Brent Cowan , Faculty of Business and Information Technology, Health Education Technology Research Unit (HETRU), University of Ontario Institute of Technology, Oshawa, Canada
pp. 52-54

Foodie: Play with your food Extend social cooking game with novel edible interface (Abstract)

Jun Wei , Keio-NUS CUTE CENTER, National University of Singapore, Singapore
Qing Zhu , Keio-NUS CUTE CENTER, National University of Singapore, Singapore
Remi Tache , Keio-NUS CUTE CENTER, National University of Singapore, Singapore
Adrian David Cheok , Keio-NUS CUTE CENTER, National University of Singapore, Singapore
Xavier Roman Martinez , Keio-NUS CUTE CENTER, National University of Singapore, Singapore
pp. 59-61

An innovative interface design with smart phone for interactive computer game applications (Abstract)

Wei-Chin Huang , Electrical Engineering and Computer Science Undergraduate Honors Program, National Chiao Tung University, Hsinchu 300, Taiwan, ROC
Wai-Chi Fang , Electrical Engineering and Computer Science Undergraduate Honors Program, National Chiao Tung University, Hsinchu 300, Taiwan, ROC
Tennyson Lu , Electrical Engineering and Computer Science Undergraduate Honors Program, National Chiao Tung University, Hsinchu 300, Taiwan, ROC
pp. 62-65

Real-time FPGA based 3D camera resectioning (Abstract)

Feng-ming Zhu , Department of Electronics Engineering, National Chiao Tung University, 1001 University Road, Hsinchu, Taiwan
Daniel M. Ho , Department of Electronics Engineering, National Chiao Tung University, 1001 University Road, Hsinchu, Taiwan
Wai-Chi Fang , Department of Electronics Engineering, National Chiao Tung University, 1001 University Road, Hsinchu, Taiwan
pp. 66-67

Integrating radiation transport models in a 3D Video Game to train nuclear detection techniques (Abstract)

James Winso , Spectral Labs Incorporated, San Diego, CA 92128 USA
Cliff Halcom , Kalloc Studios, Carlsbad, CA 92010 USA,
David Olivares , Spectral Labs Incorporated, San Diego, CA 92128 USA
Ronen Shaham , Kalloc Studios, Carlsbad, CA 92010 USA,
John Rolando , Spectral Labs Incorporated, San Diego, CA 92128 USA
Vythilingam Wijekumar , Indiana University of Pennsylvania, PA 15705 USA
Henry Yu , Kalloc Studios, Carlsbad, CA 92010 USA,
pp. 68-70

Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man (Abstract)

Kien Quang Nguyen , Intelligent Computer Entertainment Laboratory, Ritsumeikan University, Japan
Ruck Thawonmas , Intelligent Computer Entertainment Laboratory, Ritsumeikan University, Japan
pp. 8-11

IQube: A cube for learning (Abstract)

Remus Barbatei , Politehnica University of Timisoara, Romania
Andrei Stancovici , Politehnica University of Timisoara, Romania
Ovidiu Szanto , Politehnica University of Timisoara, Romania
Viktor Ardelean , Politehnica University of Timisoara, Romania
Marius Marcu , Politehnica University of Timisoara, Romania
pp. 89-92

Neuroscience and simulation int erface for adaptive assessment in serious games (Abstract)

Thomas D. Parsons , University of Southern California, Institute for Creative Technologies, Los Angeles, USA
James Reinebold , University of Southern California, Institute for Creative Technologies, Los Angeles, USA
pp. 93-96

Game development frameworks for SE education (Abstract)

Bian Wu , Norwegian University of Science and Technology, Norway
Alf Inge Wang , Norwegian University of Science and Technology, Norway
pp. 97-100
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