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2010 IEEE International Conference on Multimedia and Expo (2010)
Singapore, Singapore
July 19, 2010 to July 23, 2010
ISBN: 978-1-4244-7491-2
pp: 902-907
Wucherl Yoo , University of Illinois at Urbana-Champaign, Department of Computer Science, 201 N Goodwin Ave, Urbana, IL, 61801, USA
Shu Shi , University of Illinois at Urbana-Champaign, Department of Computer Science, 201 N Goodwin Ave, Urbana, IL, 61801, USA
Won J. Jeon , University of Illinois at Urbana-Champaign, Department of Computer Science, 201 N Goodwin Ave, Urbana, IL, 61801, USA
Klara Nahrstedt , University of Illinois at Urbana-Champaign, Department of Computer Science, 201 N Goodwin Ave, Urbana, IL, 61801, USA
Roy H. Campbell , University of Illinois at Urbana-Champaign, Department of Computer Science, 201 N Goodwin Ave, Urbana, IL, 61801, USA
ABSTRACT
Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.
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CITATION

K. Nahrstedt, S. Shi, W. J. Jeon, R. H. Campbell and W. Yoo, "Real-time parallel remote rendering for mobile devices using graphics processing units," 2010 IEEE International Conference on Multimedia and Expo(ICME), Singapore, Singapore, 2010, pp. 902-907.
doi:10.1109/ICME.2010.5583022
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