The Community for Technology Leaders
Computing, Engineering and Information, International Conference on (2009)
Fullerton, California
Apr. 2, 2009 to Apr. 4, 2009
ISBN: 978-0-7695-3538-8
pp: 257-260
ABSTRACT
General Game Playing has emerged, in recent years, as a challenging testbed for Artificial Intelligence research. The premise is to build game players that are able to play any game without prior knowledge about the game. The purpose of this paper is to give an overview of the open problems in the current form of General Game Playing, along with a short survey of work already done. We also provide a discussion on possible enhancements to the current format to make learning based players more viable in the competition. The aim of this paper is to highlight some of the key issues in the area of General Game Playing and generate interest amongst the academic community.
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CITATION

S. Sharma, S. D. Goodwin and Z. Kobti, "General Game Playing: An Overview and Open Problems," Computing, Engineering and Information, International Conference on(ICC), Fullerton, California, 2009, pp. 257-260.
doi:10.1109/ICC.2009.50
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