2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT) (2014)
July 7, 2014 to July 10, 2014
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICALT.2014.73
This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user's appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training settings.
Games, Monitoring, Engines, Educational institutions, Training, Data models
J. B. Hauge et al., "Implications of Learning Analytics for Serious Game Design," 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT), Athens, Greece, 2014, pp. 230-232.