The Community for Technology Leaders
Advanced Learning Technologies, IEEE International Conference on (2012)
Rome, Italy Italy
July 4, 2012 to July 6, 2012
ISBN: 978-1-4673-1642-2
pp: 349-353
Game design environments are traditionally used as means for engaging non-programmers in the learning process. However, these environments lack specific support for teaching computational thinking to novices. Typically, such skills are acquired in ad hoc practical sessions with supervision provided by teachers or peers. The usual scenario is where a teacher guides the students in solving these problems during a game design session. In informal learning settings, step-by-step tutorials for creating existing games are used to compensate for the lack of computer support for solving design and computational problems. In this paper we suggest a game design process that combines support for computational thinking with tool usage, by identifying the most common computational thinking problems and providing a generic solution to them. We have evaluated our solution in the context of AgentWeb, an online cloud-based game design environment for novices. We discuss how to incorporate suggested computational thinking solutions as computer assistant into the game design user interface.
Games, Programming, Educational institutions, Computers, Context, Tutorials, cloud-based environments, end-user programming, computational thinking, design thinking, game design environments, informal learning, cognitive walkthrough

N. Ahmadi, M. Jazayeri and M. Landoni, "Helping Novice Programmers to Bootstrap in the Cloud: Incorporating Support for Computational Thinking into the Game Design Process," 2012 IEEE 12th International Conference on Advanced Learning Technologies (ICALT), Rome, 2012, pp. 349-353.
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