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Advanced Learning Technologies, IEEE International Conference on (2003)
Athens, Greece
July 9, 2003 to July 11, 2003
ISBN: 0-7695-1967-9
pp: 350
Agoritsa Gogoulou , University of Athens
Evangelia Gouli , University of Athens
Maria Grigoriadou , University of Athens
Maria Samarakou , Technological Education Institute of Athens
ABSTRACT
In this paper, we propose a framework for the design of learning activities, which follows the key idea of the "Learning-for-Use" model and adopts characteristics from the exploratory and collaborative learning. We elaborated on the framework in the design of learning activities for Introductory Programming courses and we developed and evaluated in a real classroom environment, learning activities for the teaching of the infinite "while" loop. The experimental results are encouraging for the effectiveness of the activities in enhancing learning and indicate that the framework enables the students to gain deeper understanding of the programming constructs under consideration and to apply them more effectively.
INDEX TERMS
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CITATION

E. Gouli, M. Grigoriadou, M. Samarakou and A. Gogoulou, "Exploratory + Collaborative Learning in Programming: A Framework for the Design of Learning Activities," Advanced Learning Technologies, IEEE International Conference on(ICALT), Athens, Greece, 2003, pp. 350.
doi:10.1109/ICALT.2003.1215118
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