The Community for Technology Leaders
High Performance Computing and Grid in Asia Pacific Region, International Conference on (2004)
Omiya Sonic City, Tokyo, Japan
July 20, 2004 to July 22, 2004
ISBN: 0-7695-2138-X
pp: 289-292
Horng-Shyang Liao , National Center for High-performance Computing, Hsinchu, Taiwan
San-Liang Chu , National Center for High-performance Computing, Hsinchu, Taiwan
Bo-Yin Li , National Center for High-performance Computing, Hsinchu, Taiwan
Charlie H. Chang , National Center for High-performance Computing, Hsinchu, Taiwan
ABSTRACT
High-Performance Computing (HPC) has caused the data size for the simulation models increasingly larger everyday. Consequently the resulting data grow as well. This makes the visualization tasks demand HPC power too. At NCHC, this issue of visualizing large data set has incurred since the end of 90's. So we started to design the tool sets for large data visualization in 2002. 3D VR Engine is an object-oriented toolkit for developing interactive virtual reality applications. It includes eight features, tereo display, discrete Level-of-Detail(LOD), large data set, tile texture[Visual Simulation: Tiling Large Textures], 3D TrueType fonts, XML scene description language, user specified key binding, voxel projection volume rendering. It also includes some basic graphics algorithms, such as vector, matrix, bounding box, and several geometric object loaders and many image readers. Based on this toolkit, we can develop visualization and virtual reality applications relatively easily in a short period of time. This paper will discuss the architecture and some modules.
INDEX TERMS
3D Engine, Visualization, Virtual Reality
CITATION
Horng-Shyang Liao, San-Liang Chu, Bo-Yin Li, Charlie H. Chang, "3D VR Engine", High Performance Computing and Grid in Asia Pacific Region, International Conference on, vol. 00, no. , pp. 289-292, 2004, doi:10.1109/HPCASIA.2004.1324048
81 ms
(Ver 3.3 (11022016))