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2014 47th Hawaii International Conference on System Sciences (2005)
Big Island, Hawaii
Jan. 3, 2005 to Jan. 6, 2005
ISSN: 1530-1605
ISBN: 0-7695-2268-8
pp: 45b
Jay F. Nunamaker, Jr. , University of Arizona
Karl Wiers , University of Arizona
Judee K. Burgoon , University of Arizona
Mark Adkins , University of Arizona
Douglas P. Twitchell , University of Arizona
StrikeCOM is a multi-player online strategy game designed to create discourse to aid in the examination of the development of group processes, shared awareness, and communication in distributed and face-to-face groups. The game mimics C3ISR (Command, Control, Communication, Intelligence, Surveillance, Reconnaissance) scenarios and information gathering in group activities. The game is most commonly used to create group communication and interaction in multiple communication modes. Built using a Java-based collaborative server platform the game is available for use in almost any computing environment. StrikeCOM has been used as a research tool to study leadership and deception in group decision making. The U.S. Department of Defense is using the tool to teach Network Centric Warfare to battle commanders. Use of StrikeCOM over the last two years has resulted in a number of lessons-learned, including using simple, familiar game interfaces, utilizing full and immediate feedback, and creating a flexible technical design to meet shifting research and teaching needs.
Jay F. Nunamaker, Jr., Karl Wiers, Judee K. Burgoon, Mark Adkins, Douglas P. Twitchell, "StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics", 2014 47th Hawaii International Conference on System Sciences, vol. 01, no. , pp. 45b, 2005, doi:10.1109/HICSS.2005.566
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