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36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the (2003)
Big Island, Hawaii
Jan. 6, 2003 to Jan. 9, 2003
ISBN: 0-7695-1874-5
pp: 249a
Grace M. Bochenek , U.S. Army Tank-automotive and Armaments Command
James M. Ragusa , University of Central Florida
ABSTRACT
To shrink the cost and protracted length of total system and product development life cycles (DLCs), many organizations (including the U.S. Army) have moved away from serial to concurrent collaboration through the use of cross-functional, integrated product teams (IPTs). In addition and more recently, a growing number of these organizations are also using life size three-dimensional (3D) virtual collaborative environments (VCEs). This enabling technology provides individuals and IPTs with views almost as realistic as physical prototypes, and offers the capability to rapidly change perspectives to view the outside, inside, top, and underside of synthetic system and product model(s)--even full scale. This paper addresses and provides an answer to a central research question: Do 3D VCEs provide an improved environment for IPT team interaction? The answer is: Yes, they do!
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CITATION

J. M. Ragusa and G. M. Bochenek, "Virtual (3D) Collaborative Environments: An Improved Environment for Integrated Product Team Interaction?," 36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the(HICSS), Big Island, Hawaii, 2003, pp. 249a.
doi:10.1109/HICSS.2003.1174637
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