The Community for Technology Leaders
2012 2nd International Workshop on Games and Software Engineering (GAS 2012) (2012)
Zurich
June 9, 2012 to June 9, 2012
ISBN: 978-1-4673-1769-6
TABLE OF CONTENTS

Learning software engineering processes through playing games (PDF)

Joran Pieper , IACS - Institute for Applied Computer Science, University of Applied Sciences, Stralsund, Germany
pp. 1-4

It was a bit of a race: Gamification of version control (PDF)

Leif Singer , Software Engineering Group, Leibniz Universität Hannover, Germany
Kurt Schneider , Software Engineering Group, Leibniz Universität Hannover, Germany
pp. 5-8

Toward adopting self-organizing models for the gamification of context-aware user applications (PDF)

Daniel J. Dubois , Politecnico di Milano, Dipartimento di Elettronica e Informazione, Italy
pp. 9-15

Supporting seniors rehabilitation through videogame technology: A distributed approach (PDF)

Dario Maggiorini , University of Milano, Italy
Laura Anna Ripamonti , University of Milano, Italy
Eraldo Zanon , University of Milano, Italy
pp. 16-22

Adaptive serious game development (PDF)

Damir Ismailovic , Institut fur Informatik, Technische Universität München, Garching b. München, Germany
Juan Haladjian , Institut fur Informatik, Technische Universität München, Garching b. München, Germany
Barbara Kohler , Institut fur Informatik, Technische Universität München, Garching b. München, Germany
Dennis Pagano , Institut fur Informatik, Technische Universität München, Garching b. München, Germany
Bernd Brugge , Institut fur Informatik, Technische Universität München, Garching b. München, Germany
pp. 23-26

Evaluation of user engagement and message comprehension in a pervasive software installation (PDF)

M. Aasbakken , Department of Computer and Information Science, NTNU, Trondheim Norway
L. Jaccheri , Department of Computer and Information Science, NTNU, Trondheim Norway
K. Chorianopoulos , Ionian University, Corfu Greece
pp. 27-30

Creation of a game-based digital layer for increased museum engagement among digital natives (PDF)

Katelyn Doran , Computer Science, University of North Carolina at Charlotte, United States
Acey Boyce , Computer Science, University of North Carolina at Charlotte, United States
Andrew Hicks , Computer Science, University of North Carolina at Charlotte, United States
Jamie Payton , Computer Science, University of North Carolina at Charlotte, United States
Tiffany Barnes , Computer Science, University of North Carolina at Charlotte, United States
pp. 31-34

Reusable components for artificial intelligence in computer games (PDF)

Christopher Dragert , School of Computer Science, McGill University, Montreal, QC, Canada, H3A 0E9
Jorg Kienzle , School of Computer Science, McGill University, Montreal, QC, Canada, H3A 0E9
Clark Verbrugge , School of Computer Science, McGill University, Montreal, QC, Canada, H3A 0E9
pp. 35-41

Feedback in low vs. high fidelity visuals for game prototypes (PDF)

Barbara Kohler , Institut für Informatik, Technische Universität München, Garching bei München, Germany
Juan Haladjian , Institut für Informatik, Technische Universität München, Garching bei München, Germany
Blagina Simeonova , Institut für Informatik, Technische Universität München, Garching bei München, Germany
Damir Ismailovic , Institut für Informatik, Technische Universität München, Garching bei München, Germany
pp. 42-47
87 ms
(Ver 3.3 (11022016))