The Community for Technology Leaders
2016 International Conference on Frontiers of Information Technology (FIT) (2016)
Islamabad, Pakistan
Dec. 19, 2016 to Dec. 21, 2016
ISBN: 978-1-5090-5300-1
pp: 46-51
Game based-learning methods are largely adopted in many academic fields. The multi-dimensional virtual reality based learning games help the learners to understand the problem dynamics effectively and to construct optimal solutions for them. This shows that games help learners in problem solving and enhancing their performance. Still the implementation of game-based learning is new to software engineering learning. Therefore, there is a need to design multi-dimensional game-based learning environments for teaching and learning software engineering courses and to support it with empirical evidence. To fill this research gap, this paper aims to introduce a multi-dimensional (3D) game for learning object-oriented analysis and design course. This game basically emulates the real-world projects handed over to students as a part of object oriented analysis and design course. The empirical investigation showed that by using the proposed 3D game students learned through practical experience and it eventually helped to enhance their learning outcome, knowledge on the concepts of software process, and proved conducive in timely completion of the project.
Games, Education, Software, Computer science, Software engineering, Problem-solving, Three-dimensional displays,teaching, 3.0, Virtual reality, game-based learning, object oriented and system design, software engineering
Irum Inayat, Zubaria Inayat, Rooh Ul Amin, "Teaching and Learning Object-Oriented Analysis and Design with 3D Game", 2016 International Conference on Frontiers of Information Technology (FIT), vol. 00, no. , pp. 46-51, 2016, doi:10.1109/FIT.2016.017
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