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Engineering of Computer-Based Systems, IEEE International Conference on the (1997)
Monterey, CA
Mar. 24, 1997 to Mar. 28, 1997
ISBN: 0-8186-7889-5
pp: 263
G. Lehrenfeld , C-LAB, Paderborn, Germany
C. Tahedl , C-LAB, Paderborn, Germany
M. Duecker , C-LAB, Paderborn, Germany
W. Mueller , C-LAB, Paderborn, Germany
ABSTRACT
The authors present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor animator and interpreter are introduced. Their interactions are being investigated emphasizing the interpreter-animator interaction and defining an interface supporting different levels of automation. The interpreter performs the executions on a logical level and triggers the animator. The interactive animation provides a very high degree of liveness since it is based on the tight integration of the animator and editor. The proposed architecture permits the distributed implementation of a system for real-time animation. Their concepts are validated by the implementation of a debugging environment for the complete visual programming language Pictorial Janus.
INDEX TERMS
visual languages; interactive real-time animation; interactive design environment; interactive analysis environment; generic system; visual languages; editor animator; editor interpreter; interpreter-animator interaction; interface; automation; logical level executions; animator triggering; interactive animation; liveness; architecture; debugging environment; Pictorial Janus visual programming language
CITATION
G. Lehrenfeld, C. Tahedl, M. Duecker, W. Mueller, "A generic system for interactive real-time animation", Engineering of Computer-Based Systems, IEEE International Conference on the, vol. 00, no. , pp. 263, 1997, doi:10.1109/ECBS.1997.581876
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