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Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on (2007)
Jhongli, Taiwan
Mar. 26, 2007 to Mar. 28, 2007
ISBN: 0-7695-2801-5
TABLE OF CONTENTS
Introduction

Preface (PDF)

pp. ix
Keynotes

Technology and the Work of Children (PDF)

Michael Eisenberg , University of Colorado, Boulder
pp. 3
Full Papers

EduBingo: Design of Multi-level Challenges of a Digital Classroom Game (Abstract)

Hercy N.H. Cheng , National Central University, Taiwan
Tak-Wai Chan , National Central University, Taiwan
Yi-Chan Deng , National Central University, Taiwan
Sung-Bin Chang , National Central University, Taiwan
pp. 11-18

"Silhouette-Box": An Interactive Interface for Modeling and Direct Manipulation in Mixed Reality (Abstract)

Naoto NAKAMURA , Chiba Institute of Technology
Michio KOBAYASHI , Kanagawa University High School
Masayuki TAKAMURA , NTT Advanced Technology Corporation
Daisaku HAYASHI , Chiba Institute of Technology
pp. 33-40

An investigation of the differences between robot and virtual learning companions? influences on students? engagement (Abstract)

Fei-Ching Chen , National Central University
Chih-Yueh Chou , Yuan Ze University
Sheng-Hui Hsu , Graduate Institute of Network Learning Technology
Tak-Wai Chan , Graduate Institute of Network Learning Technology
Yuan-Kai , Fu Jen Catholic University
pp. 41-48

Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues (Abstract)

Yuejun Zhang , Massey University, New Zealand
Erkki Sutinen , University of Joensuu, Finland
Ilkka Jormanainen , University of Joensuu, Finland
Kinshuk Kinshuk , Athabasca University, Canada
pp. 49-56

A Brief Survey of Distributed Computational Toys (Abstract)

Eric Schweikardt , Carnegie Mellon University
Mark D Gross , Carnegie Mellon University
pp. 57-64

A Pilot Study on Virtual Interactive Student-Oriented Learning Environment (Abstract)

Morris Siu Yung JONG , Chinese University of Hong Kong
Junjie Shang , Chinese University of Hong Kong
Jimmy Ho Man LEE , Chinese University of Hong Kong
Fong Lok LEE , Chinese University of Hong Kong
pp. 65-72

LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools (Abstract)

Toshihiro Hayashi , Kagawa University, Japan
Hiroyuki Tominaga , Kagawa University, Japan
Yohei Onishi , Kagawa University, Japan
Toshinori Yamasaki , Kagawa University, Japan
pp. 81-88

AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic (Abstract)

Tak-Wai Chan , National Central University, Taiwan
Winston M.C. Wu , National Central University, Taiwan
Yi-Chan Deng , National Central University, Taiwan
Hercy N.H. Cheng , National Central University, Taiwan
Chih-Yueh Chou , Yuan Ze University, Taiwan
Chin-Chung Tsai , National Taiwan University of Science and Technology
Mong-Chen Chiang , National Central University, Taiwan
pp. 89-98
Short Papers

Implementation and Evaluation of EduBingo for Arithmetic Drill (Abstract)

Hui-Chun Liao , National Central University, Taiwan
Sung-Bin Chang , National Central University, Taiwan
Fu-Yun Yu , National Cheng Kung University, Taiwan
Yi-Chan Deng , National Central University, Taiwan
Hercy N. H. Cheng , National Central University, Taiwan
Tak-Wai Chan , National Central University, Taiwan
pp. 99-103

My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment (Abstract)

Calvin C.Y. Liao , National Central University, Taiwan
Zhi-Hong Chen , National Central University, Taiwan
Tak-Wai Chan , National Central University, Taiwan
pp. 104-108

Motivate AI Class with Interactive Computer Game (Abstract)

Akcell , Tung Nan Institute of Technology
pp. 109-113

Effect of Computer-Based Video Games on Children: An Experimental Study (Abstract)

Tsung-Yen Chuang , National University of Tainan, Taiwan
Wei-Fan , Pennsylvania State University, USA
pp. 114-118

Functional Fun with Tangible User Interfaces (Abstract)

Willem Fontijn , Philips Research Europe
Jettie Hoonhout , Philips Research Europe
pp. 119-123

A Brief Review of Digital Games and Learning (Abstract)

Hui-Chun Hsiao , Pennsylvania State University
pp. 124-129

Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players? Problem-Solving Strategies (Abstract)

Owen W.S. Huang , Graduate Institute of Network Learning Technology, National Central University, Taiwan
Hercy N.H. Cheng , National Central University, Taiwan
Tak-Wai Chan , National Central University, Taiwan
pp. 130-134

Reflections on the IT Aspects of Writing, Designing, and Producing Law Games - Online, CD-Rom, or DVD? (Abstract)

Tess Li , University of Hong Kong
M J Le Brun , University of Hong Kong, Shatin, NT
pp. 143-146

The Challenges of Deploying Educational Games in Hong Kong Schools: a developer?s perspective (Abstract)

Frankie Tam , Hong Kong University of Science and Technology
John Milton , Hong Kong University of Science and Technology
pp. 152-158

Framework for Bloom?s Knowledge Placement in Computer Games (Abstract)

Yeu-Ruey Tzeng , National Cheng-Chi University
Cheng-Su Wang , National Cheng-Chi University
pp. 159-166
Posters

Chatterer Ping-pong Table (Abstract)

Yasuhiro KAWADA , Nara National College of Technology
Shigeki DOI , Nara National College of Technology
Satoshi FUJII , Nara National College of Technology
pp. 167-169

Learn Programming by Using Mobile Edutainment Game Approach (Abstract)

Siti Hafizah Ab Hamid , University of Malaya, 50603 Kuala Lumpur
Leong Yu Fung , University of Malaya, 50603 Kuala Lumpur
pp. 170-172

Development and Experiment of a Game Based Learning Program for e-Money Literacy Education (Abstract)

Kenzi Watanabe , Saga University
Hiroyuki Hiraga , Fukuyama Jr. and Sr. High School Attached to Hiroshima University
Naoki Ushijima , Saga University
Tadahiro Hata , Saga University
pp. 173-175

Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training (Abstract)

Ben Chang , National Central University, TAIWAN
Michu M. Hu , National Central University, TAIWAN
pp. 176-178

Idea Storming Cube: A Game-based System to Support Creative Thinking (Abstract)

Tsai-Yen LI , National Chengchi University, Taiwan
Hao-Chuan WANG , Carnegie Mellon University, Pittsburgh, PA, USA
Chun-Yen CHANG , National Taiwan Normal University, Taiwan
Chun-Chieh HUANG , National Chengchi University, Taiwan
pp. 179-181

Pok?mon: Game Play as Multi-Subject Learning Experience (Abstract)

Yu-Hong Lin , Chihlee Institute of Technology
pp. 182-184

An approach to a virtual learning environment through a game (Abstract)

Jukka Miettunen , City of Oulu, Finland
Tony Manninen , University of Oulu, Finland
Pasi Mattila , City of Oulu, Finland
pp. 185-187

Development of a Long-Distance-Controlled Robot System Using the Web for International Exchange (Abstract)

Kazuya Takemata , Kanazawa Institute of Technology, Japan
Nobuyuki Naoe , Kanazawa Technical College
Pee Suat Hoon , Singapore Polytechnic, Singapore
Akiyuki Minamide , Kanazawa Technical College
pp. 188-190

Do Children Understand Binary Numbers by Electric Card Game? (Abstract)

Hiroaki Ogata , University of Tokushima
Yoneo Yano , University of Tokushima
Kazuhide Kanenishi , University of Tokushima
Hiroyuki Mitsuhara , University of Tokushima
pp. 191-192

3-Dimensional Shape Capture Using Intelligent Blocks as Direct Modeling (Abstract)

Masahiro OHNO , Nara National College of Technology
Shigeki DOI , Nara National College of Technology
pp. 194-196

A New Game Device Using Body-Braille for Visually Impaired People (Abstract)

Nobuyuki Sasaki , Tsukuba University of Technology
Tetsumi Harakawa , Maebashi Institute of Technology
Sadao Hasegawa , Japan Braille Library
Satoshi Ohtsuka , Gunma National College of Technology
pp. 197-199

A Vision Based Interactive Billiard Ball Entertainment System (Abstract)

Chihhsiong Shih , Tunghai University
William C. Chu , Tunghai University
pp. 200-202

MuDiS - A Virtual Learning Environment (Abstract)

Jayanthi Sivaswamy , International Institute of Information Technology, Hyderabad, 500 032 INDIA
Krishnarajulu Naidu , International Institute of Information Technology, Hyderabad, 500 032 INDIA
Jeetinder Singh , International Institute of Information Technology, Hyderabad, 500 032 INDIA
pp. 203-205

Shadow Box: an interactive learning toy for children (Abstract)

Ja-Young Sung , Georgia Institute of Technology
Ben Tomassetti , Georgia Institute of Technology
Aaron Levisohn , Georgia Institute of Technology
Ali Mazalek , Georgia Institute of Technology
Ji-won Song , Inje University
pp. 206-208

An Approach to Utilize Ubiquitous device for Game-based Learning Environment (Abstract)

Takashi TACHINO , Dokkyo University, Japan
Yuuki KATO , Tokyo University of Welfare, Japan
Shogo KATO , Waseda University, Japan
pp. 209-211

Designing Constructivist Learning Environment in Online Game (Abstract)

Hsien-Sheng Hsiao , National Taiwan Normal University, Taiwan
Kuang-Chao Yu , National Taiwan Normal University, Taiwan
Fu-Hsing Tsai , National Taiwan Normal University, Taiwan
pp. 212-214

Soccer RoBot Toy within an Educational Enviro (Abstract)

Ibrahim Raad , University of Wollongong
Giancarlos Serafini , University of Wollongong
Peter James Vial , University of Wollongong
pp. 215-217

PILE: Physical Interactive Learning Environment (Abstract)

Jie Chi Yang , National Central University, Taiwan
Yi Ho Chen , National Central University, Taiwan
Chih Hung Chen , National Central University, Taiwan
pp. 218-220

Design of Dyad Game for Developing Fluency in Multiplication Facts (Abstract)

Calvin C.Y. Liao , National Central University, Taiwan
Charles Y.C. Yeh , National Central University, Taiwan
Tak-Wai Chan , National Central University, Taiwan
Jen-Hang Wang , National Central University, Taiwan
pp. 221-223

The Procedure Model and Implementation Technology of VE for Science Education (Abstract)

Ruwei Yun , Nanjing Normal University, Nanjing, 210097, China
Yi Li , Nanjing Normal University, Nanjing, 210097, China
Zhigeng Pan , Zhejiang University, Hangzhou, 310027, China
Huimin Shi , Nanjing Normal University, Nanjing, 210097, China
pp. 224-226
Author Index

Author Index (PDF)

pp. 227
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