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Digital Game and Intelligent Toy Enhanced Learning, IEEE International Workshop on (2007)
Jhongli, Taiwan
Mar. 26, 2007 to Mar. 28, 2007
ISBN: 0-7695-2801-5
pp: 89-98
Winston M.C. Wu , National Central University, Taiwan
Hercy N.H. Cheng , National Central University, Taiwan
Mong-Chen Chiang , National Central University, Taiwan
Yi-Chan Deng , National Central University, Taiwan
Chih-Yueh Chou , Yuan Ze University, Taiwan
Chin-Chung Tsai , National Taiwan University of Science and Technology
Tak-Wai Chan , National Central University, Taiwan
ABSTRACT
Individual ability differences are an everlasting phenomenon in a classroom. Competitive learning games that aim at drawing students' attention and excitement will inevitably hurt the self-esteem of those students with lower-skill levels. This paper describes the design of a small group competitive classroom game called AnswerMatching. Besides, we propose an approach to resolving the individual ability difference problem, called uneven chance tactic. A pilot study of the game with this tactic is also reported.
INDEX TERMS
computer aided instruction, computer games
CITATION

W. M. Wu et al., "AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic," 2007 IEEE International Workshop on Digital Games and Intelligent Toys-based Education(DIGITEL), Jhongli City, 2018, pp. 89-98.
doi:10.1109/DIGITEL.2007.11
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