2004 International Conference on Cyberworlds (2004)
Nov. 18, 2004 to Nov. 20, 2004
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CW.2004.28
Mario Guti?rrez , Swiss Federal Institute of Technology Lausanne (EPFL), Switzerland
Daniel Thalmann , Swiss Federal Institute of Technology Lausanne (EPFL), Switzerland
Fr?d?ric Vexo , Swiss Federal Institute of Technology Lausanne (EPFL), Switzerland
This article shows that the creation of Cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineering disciplines. We present the experiences gathered during more than one semester of work with computer science students in the framework of semester projects developed at the Virtual Reality lab of EPFL. Our objective is to share the lessons learnt by both the students and researchers (project advisors). We describe the projects proposed, the methods applied to help the students reach the objectives, the problems faced during the development work and how we managed to solve them.
Computer Science Education, Virtual Reality, interactive virtual environments, video games, VR peripheral equipment
D. Thalmann, F. Vexo and M. Guti?rrez, "Creating Cyberworlds: Experiences in Computer Science Education," 2004 International Conference on Cyberworlds(CW), Tokyo, Japan, 2004, pp. 401-408.