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Proceedings. 2003 International Conference on Cyberworlds (2003)
Dec. 3, 2003 to Dec. 5, 2003
ISBN: 0-7695-1922-9
pp: 85
Suiping Zhou , Nanyang Technological University
Wentong Cai , Nanyang Technological University
Stephen J. Turner , Nanyang Technological University
Hanfeng Zhao , Nanyang Technological University
ABSTRACT
A Distributed Virtual Environment (DVE) enables geographically distributed clients to interact with each other in a simulated environment. Due to the distributed architecture of DVEs, it is generally not easy to evaluate the performance of DVEs. In this paper, we propose a consistency model based on a metric called time-space inconsistency. The model relates a human participant's perception to the characteristic parameters of a DVE. Based on the model, the performance of a DVE can be easily evaluated without the actual execution of the DVE application, which is especially useful in the designing stage of a DVE. A Ping-Pong game is developed to verify the proposed model. Experiment results show that the model is effective in evaluating the performance of the game.
INDEX TERMS
virtual environments, distributed simulation, human factors
CITATION

W. Cai, S. Zhou, S. J. Turner and H. Zhao, "A Consistency Model for Evaluating Distributed Virtual Environments," Proceedings. 2003 International Conference on Cyberworlds(CW), vol. 00, no. , pp. 85, 2003.
doi:10.1109/CYBER.2003.1253439
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