Madison, WI, USA
June 18, 2003 to June 20, 2003
Li Zhang , University of Washington, Seattle
Brian Curless , University of Washington, Seattle
Steven M. Seitz , University of Washington, Seattle
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of images frame by frame. Almost any existing stereo algorithm may be extended in this manner simply by replacing the image matching term with a spacetime term. By utilizing both spatial and temporal appearance variation, this modification reduces ambiguity and increases accuracy. Three major applications for spacetime stereo are proposed in this paper. First, spacetime stereo serves as a general framework for structured light scanning and generates high quality depth maps for static scenes. Second, spacetime stereo is effective for a class of natural scenes, such as waving trees and flowing water, which have repetitive textures and chaotic behaviors and are challenging for existing stereo algorithms. Third, the approach is one of very few existing methods that can robustly reconstruct objects that are moving and deforming over time, achieved by use of oriented spacetime windows in the matching procedure. Promising experimental results in the above three scenarios are demonstrated.
Li Zhang, Brian Curless, Steven M. Seitz, "Spacetime Stereo: Shape Recovery for Dynamic Scenes", CVPR, 2003, CVPR 2003: Computer Vision and Pattern Recognition Conference, CVPR 2003: Computer Vision and Pattern Recognition Conference 2003, pp. 367, doi:10.1109/CVPR.2003.1211492