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2015 IEEE/ACM 2nd International Workshop on CrowdSourcing in Software Engineering (CSI-SE) (2015)
Florence, Italy
May 19, 2015 to May 19, 2015
ISBN: 978-1-4673-7040-0
pp: 15-16
ABSTRACT
Crowd sourcing programming relies on active participation. One way to get such participation is through an engaging game. Code Hunt (https://www.codehunt.com/) from Microsoft Research is a web-based serious gaming platform with the potential to be leveraged as a crowd sourcing system. In Code Hunt, players create programs by re-engineering against a changing set of test cases. The game has been played by over 100,000 players in world-wide contests, and to practice coding skills. The vast collected data of code modified by players and the process taken to succeed could be used by others for software construction, teaching, or learning. In this position paper, we discuss these existing crowd sourcing activities in Code Hunt and a future game type for crowd sourcing.
INDEX TERMS
Crowdsourcing, Games, Encoding, Software engineering, Measurement, Programming, User interfaces,educational software engineering, crowdsourcing, programming contests, educational gamification
CITATION
Tao Xie, Judith Bishop, R. Nigel Horspool, Nikolai Tillmann, Jonathan de Halleux, "Crowdsourcing Code and Process via Code Hunt", 2015 IEEE/ACM 2nd International Workshop on CrowdSourcing in Software Engineering (CSI-SE), vol. 00, no. , pp. 15-16, 2015, doi:10.1109/CSI-SE.2015.10
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