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2012 IEEE 25th Conference on Software Engineering Education and Training (CSEE&T) (2012)
Nanjing, Jiangsu
April 17, 2012 to April 19, 2012
ISSN: 1093-0175
ISBN: 978-1-4673-1592-0
pp: 90-91
Pex4Fun ( is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer programming at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser -- with Intellisense -- and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values that help students understand what their code is actually doing. The real fun starts with Coding Duels where students write code to implement a teacher's specification. Pex4Fun finds any discrepancies in behavior between the student's code and the specification. This tutorial instructs materials to equip participants with skills and knowledge of using Pex4Fun in teaching and learning, such as solving puzzles, solving Coding Duels, exploring course materials in feature courses, creating and teaching a course, creating and publishing Coding Duels, and learning advanced topics behind Pex4Fun.
cloud computing, computer games, computer science education, programming, social networking (online)

N. Tillmann, J. d. Halleux, T. Xie and J. Bishop, "Pex4Fun: Teaching and Learning Computer Science via Social Gaming," 2012 IEEE 25th Conference on Software Engineering Education and Training (CSEE&T)(CSEET), Nanjing, Jiangsu, 2012, pp. 90-91.
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