The Community for Technology Leaders
Software Engineering Education and Training, Conference on (2011)
Honolulu, HI USA
May 22, 2011 to May 24, 2011
ISBN: 978-1-4577-0349-2
pp: 554
C. Shaun Longstreet , University of Texas at Dallas
Kendra L. Cooper , University of Texas at Dallas
Software Engineering (SE) and Systems Engineering (Sys) are knowledge intensive, specialized, rapidly changing disciplines; their educational infrastructure faces significant challenges including the need to rapidly, widely, and cost effectively introduce new or revised course material; encourage the broad participation of students; address changing student motivations and attitudes; support undergraduate, graduate and lifelong learning; and incorporate the skills needed by industry. Games have a reputation for being fun and engaging; more importantly, they are immersive, requiring deep thinking and complex problem solving. We believe educational games are essential in the next generation of e-learning tools. An extensible, web-enabled, freely available, engaging, problem-based game platform that provides students with an interactive simulated experience closely resembling the activities performed in a (real) industry development project would transform the SE/Sys education infrastructure.
C. Shaun Longstreet, Kendra L. Cooper, "Using games in software engineering education to increase student success and retention", Software Engineering Education and Training, Conference on, vol. 00, no. , pp. 554, 2011, doi:10.1109/CSEET.2011.5876150
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