The Community for Technology Leaders
Software Engineering Education and Training, Conference on (2011)
Honolulu, HI USA
May 22, 2011 to May 24, 2011
ISBN: 978-1-4577-0349-2
pp: 554
C. Shaun Longstreet , University of Texas at Dallas
Kendra L. Cooper , University of Texas at Dallas
ABSTRACT
Software Engineering (SE) and Systems Engineering (Sys) are knowledge intensive, specialized, rapidly changing disciplines; their educational infrastructure faces significant challenges including the need to rapidly, widely, and cost effectively introduce new or revised course material; encourage the broad participation of students; address changing student motivations and attitudes; support undergraduate, graduate and lifelong learning; and incorporate the skills needed by industry. Games have a reputation for being fun and engaging; more importantly, they are immersive, requiring deep thinking and complex problem solving. We believe educational games are essential in the next generation of e-learning tools. An extensible, web-enabled, freely available, engaging, problem-based game platform that provides students with an interactive simulated experience closely resembling the activities performed in a (real) industry development project would transform the SE/Sys education infrastructure.
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CITATION
C. Shaun Longstreet, Kendra L. Cooper, "Using games in software engineering education to increase student success and retention", Software Engineering Education and Training, Conference on, vol. 00, no. , pp. 554, 2011, doi:10.1109/CSEET.2011.5876150
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