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Software Engineering Education and Training, Conference on (2006)
Turtle Bay, Hawaii
Apr. 19, 2006 to Apr. 21, 2006
ISSN: 1093-0175
ISBN: 0-7695-2557-1
pp: 103-114
Apurva Jain , University of Southern California
Barry Boehm , University of Southern California
ABSTRACT
The development of games in aid of improving and enriching a student?s learning experience is again on the rise. The beer game [6] in the field of system dynamics was developed to instill the key principles of production and distribution. SimSE [5] provides a simulated game for its players to take on the role of a project manager, and experience the fundamentals of software engineering through cause-effect models. In this paper we present an initial design of SimVBSE as a game for students to better understand value-based software engineering [1], and its underlying theory [3].
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CITATION

A. Jain and B. Boehm, "SimVBSE: Developing a Game for Value-Based Software Engineering," 19th Conference on Software Engineering Education & Training (CSEET'06)(CSEET), Turtle Bay, HI, 2006, pp. 103-114.
doi:10.1109/CSEET.2006.31
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