The Community for Technology Leaders
2010 International Conference on Complex, Intelligent and Software Intensive Systems (2009)
Fukuoka, Japan
Mar. 16, 2009 to Mar. 19, 2009
ISBN: 978-0-7695-3575-3
pp: 977-982
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the HyperVerse project we have developed a two-tier Peer-To-Peer (P2P) architecture as basic infrastructure for a federated, open and scalable 3D Web. Our approach relies on a concept that incorporates a loosely-structured P2P network overlay of user clients and a highly-structured overlay that connects a federation of reliable server machines constituting a reliable backbone service. A central problem when intending to build a massive virtual online environment is how avatar interaction as well as tracking and provision of avatar positions can be realized in a globally scalable manner. This paper presents a hybrid avatar interaction scheme developed for HyperVerse that incorporates the user clients and the backbone service for avatar position tracking. The backbone is used as reliable fall-back service, while the avatar tracking is handled in a pure P2P fashion whenever possible. This way backbone overload is prevented in a self-organizing manner whenever client density tends to overburden the backbone infrastructure.
Ingo Scholtes, Markus Esch, Jean Botev, Hermann Schloss, "P2P-Based Avatar Interaction in Massive Multiuser Virtual Environments", 2010 International Conference on Complex, Intelligent and Software Intensive Systems, vol. 00, no. , pp. 977-982, 2009, doi:10.1109/CISIS.2009.19
92 ms
(Ver 3.3 (11022016))