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Computer Graphics International Conference (1997)
Hasselt and Diepenbeek, Belgium
June 23, 1997 to June 27, 1997
ISBN: 0-8186-7825-9
pp: 167
G. Sannier , University of Geneva
N. Magnenat-Thalmann , University of Geneva
ABSTRACT
This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terra-cotta texture of virtual soldiers from Xian.
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CITATION

N. Magnenat-Thalmann and G. Sannier, "A User-Friendly Texture-Fitting Methodology for Virtual Humans," Computer Graphics International Conference(CGI), Hasselt and Diepenbeek, Belgium, 1997, pp. 167.
doi:10.1109/CGI.1997.601298
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