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2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES) (2015)
Louisville, KY, USA
July 27, 2015 to July 29, 2015
ISBN: 978-1-4673-7920-5
TABLE OF CONTENTS

Sphero as an interactive tool in computer games for people with ID (Abstract)

A. Mendez-Zorrilla , DeustoTech-Life Unit, University of Deusto, Bilbao, Spain
B. Garcia-Zapirain , DeustoTech-Life Unit, University of Deusto, Bilbao, Spain
J. Eskubi-Astobiza , DeustoTech-Life Unit, University of Deusto, Bilbao, Spain
L. Fernandez-Cordero , Basque Country Down Syndrome Foundation (FSDPV), Bilbao, Spain
pp. 99-102

Where do they look at? Analysis of gaze interaction in children while playing a puzzle game (Abstract)

Maite Frutos-Pascual , Deustotech Life [eVIDA], University of Deusto, Avda Universidades 24, Bilbao, Spain
Begonya Garcia-Zapirain , Deustotech Life [eVIDA], University of Deusto, Avda Universidades 24, Bilbao, Spain
Quasim H. Mehdi , School of Computing Information, University of Wolverhampton, WV1 1EL, United Kingdom
pp. 103-106

A Unity 3D framework for algorithm animation (Abstract)

Nicholas Harshfield , Ragade University Of Louisville, KY, USA
Dar-jen Chang , Ragade University Of Louisville, KY, USA
Rammohan , Ragade University Of Louisville, KY, USA
pp. 50-56

Machiavellian agents: Player modelling to deceive and be deceived (Abstract)

Scott Watson , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
Andrew Vardy , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
Wolfgang Banzhaf , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
Todd Wareham , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
pp. 10-17

Interacting with multiple game genres using Motion Onset Visual Evoked Potentials (Abstract)

David Marshall , School of Computing and Intelligent Systems, Magee Intelligent Systems, Research Centre, Ulster University, Derry, Northern Ireland, U.K.
Ryan Beveridge , School of Computing and Intelligent Systems, Magee Intelligent Systems, Research Centre, Ulster University, Derry, Northern Ireland, U.K.
Shane Wilson , School of Computing and Intelligent Systems, Magee Intelligent Systems, Research Centre, Ulster University, Derry, Northern Ireland, U.K.
Damien Coyle , School of Computing and Intelligent Systems, Magee Intelligent Systems, Research Centre, Ulster University, Derry, Northern Ireland, U.K.
pp. 18-27

Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games (Abstract)

Ryan Beveridge , Intelligent Systems Research Centre, Ulster University, Derry, Northern Ireland, U.K.
David Marshall , Intelligent Systems Research Centre, Ulster University, Derry, Northern Ireland, U.K.
Shane Wilson , Intelligent Systems Research Centre, Ulster University, Derry, Northern Ireland, U.K.
Damien Coyle , Intelligent Systems Research Centre, Ulster University, Derry, Northern Ireland, U.K.
pp. 28-37

Solving NP-hard number matrix games with Wisdom of Artificial Crowds (Abstract)

J. Redding , University of Louisville, KY, USA
J. Schreiver , University of Louisville, KY, USA
C. Shrum , University of Louisville, KY, USA
A. Lauf , University of Louisville, KY, USA
R. Yampolskiy , University of Louisville, KY, USA
pp. 38-43

A crossword puzzle generator using genetic algorithms with Wisdom of Artificial Crowds (Abstract)

Douglas Bonomo , University of Louisville, KY, USA
Adrian P. Lauf , University of Louisville, KY, USA
Roman Yampolskiy , University of Louisville, KY, USA
pp. 44-49

Exploring options for efficiently evaluating the playability of computer game agents (Abstract)

Todd Wareham , Department of Computer Science, Memorial University of Newfoundland, St. John's, Canada A1B 3X5
Scott Watson , Department of Computer Science, Memorial University of Newfoundland, St. John's, Canada A1B 3X5
pp. 78-87

Crimes in, of and by virtual worlds and computer gaming (Abstract)

Michael Losavio , Department of Criminal Justice, University of Louisville, Kentucky, U.S.A.
pp. 93-98

Applying formal picture languages to procedural content generation (Abstract)

David Maung , Dept. of Computer Science and Engineering, The Ohio State University, Columbus, USA
Roger Crawfis , Dept. of Computer Science and Engineering, The Ohio State University, Columbus, USA
pp. 58-64

The quest for the perfect perfect-maze (Abstract)

Paul Hyunjin Kim , Department of Computer Science and Engineering, The Ohio State University, Columbus, USA
Roger Crawfis , Department of Computer Science and Engineering, The Ohio State University, Columbus, USA
pp. 65-72

Designing immersive affective environments with biofeedback (Abstract)

Yi Li , Computer Engineering & Computer Science Department, Innovative and Emerging Technologies Lab, University of Louisville, KY 40208, USA
Adel S. Elmaghraby , Computer Engineering & Computer Science Department, Innovative and Emerging Technologies Lab, University of Louisville, KY 40208, USA
Estate M. Sokhadze , Psychiatry & Behavioral Science Department, University of Louisville, KY 40202, USA
pp. 73-77

Video gaming accessibility (Abstract)

Drew McPheron , Computer Engineering and Computer Science, University of Louisville, KY, United States
pp. 107-111

A study of the correlations between Augmented Reality and its ability to influence user behavior (Abstract)

Nicole Kosoris , Dept. of Computer Science and Software Eng., Southern Polytechnic State University, Marietta, GA USA
Jeff Chastine , Dept. of Computer Science and Software Eng., Southern Polytechnic State University, Marietta, GA USA
pp. 113-118

3D Hospital: Design and implement quest-based game framework for transitional training (Abstract)

Yinxuan Shi , Department of Computer Science and Engineering, The Ohio State University, 2015 Neil Ave, Columbus 43210, United States
Erin Ferlet , The Ohio State University Wexner Medical Center, 410 W. 10th Ave, Columbus 43210, United States
Roger Crawfis , Department of Computer Science and Engineering, The Ohio State University, 2015 Neil Ave, Columbus 43210, United States
Patricia Phillis , The Ohio State University Wexner Medical Center, 410 W. 10th Ave, Columbus 43210, United States
Karen Durano , The Ohio State University Wexner Medical Center, 410 W. 10th Ave, Columbus 43210, United States
pp. 119-125

Gameplay-driven terrain generation in Scorched Earth (Abstract)

Quan Yu , Department of Computer Science & Engineering, The Ohio State University, Columbus, USA
Roger Crawfis , Department of Computer Science & Engineering, The Ohio State University, Columbus, USA
pp. 126-130

Observations and opportunities in cybersecurity education game design (Abstract)

Paul Gestwicki , Computer Science Department, Ball State University, Muncie, IN 47306, United States
Kaleb Stumbaugh , Computer Science Department, Ball State University, Muncie, IN 47306, United States
pp. 131-137

Serious games providing opportunities to empower citizen engagement and participation in e-government services (Abstract)

Alsanossi M Ahmed , Faculty of Science and Engineering, University of Wolverhampton, United Kingdom
Qasim H Mehdi , Faculty of Science and Engineering, University of Wolverhampton, United Kingdom
Robert Moreton , Faculty of Science and Engineering, University of Wolverhampton, United Kingdom
Adel Elmaghraby , Computer Engineering and Computer Science Department, University of Louisville, United States
pp. 138-142

Transforming BrowserQuest into an epidemiological tool for modelling disease dissemination (Abstract)

Curtis Gittens , Dept. of Computer Science, Mathematics & Physics, University of the West Indies, Cave Hill Campus, Bridgetown, Barbados
Jemar Greaves , Dept. of Computer Science, Mathematics & Physics, University of the West Indies, Cave Hill Campus, Bridgetown, Barbados
pp. 143-148

Online computer game set architecture for people with cerebral palsy: Case study (Abstract)

B. Garcia-Zapirain Soto , DeustoTech-Life Unit, University of Deusto, Bilbao, Spain
A. Mendez-Zorrilla , DeustoTech-Life Unit, University of Deusto, Bilbao, Spain
A. Madariaga-Ortuzar , Leisure Studies Institute, University of Deusto, Bilbao, Spain
I. Lazcano-Quintana , Leisure Studies Institute, University of Deusto, Bilbao, Spain
pp. 88-91

Title page (PDF)

pp. 1

Contents (PDF)

pp. 3-4

Author index (PDF)

pp. 149-151

Proceedings (PDF)

pp. 2
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