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2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES) (2015)
Louisville, KY, USA
July 27, 2015 to July 29, 2015
ISBN: 978-1-4673-7920-5
pp: 10-17
Scott Watson , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
Andrew Vardy , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
Wolfgang Banzhaf , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
Todd Wareham , Department of Computer Science, Memorial University of Newfoundland, St. John's, A1B 3X5, United States
ABSTRACT
This paper explores several augmentations to the previously described Plantagenet model of computer game agents to give agents the deceptic capability to deceive the player and/or be deceived by the player. Augmented finite state machine controllers for agents in a simple role playing game are generated using an evolutionary algorithm. It is demonstrated that the proposed model is a practical option for generating populations of around 30 agents in which constraints on agent behaviour to ensure that actions are consistent with deception can be satisfied in substantial portions of the agent population.
INDEX TERMS
Games, Computational modeling, Computers, Evolutionary computation, Sociology, Statistics, Automata
CITATION

S. Watson, A. Vardy, W. Banzhaf and T. Wareham, "Machiavellian agents: Player modelling to deceive and be deceived," 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), Louisville, KY, USA, 2015, pp. 10-17.
doi:10.1109/CGames.2015.7272956
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